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(+1)

Top notch, loved it

(+2)

you plan on publishing source code? it's not like you absolutely gotta but it's always nice to see

(+2)

I do, but I'd like to tidy it up and add better comments first, so that it's easier to change into something else if anyone wants to!

(+7)

(SPOILERS BELOW)


hey. this is the coolest fucking deltarune fangame ever made. 

the moment i noticed it not sharing the same plotline as the canon version the gears in my head started turning and i was like "what if its about how its a fangame" AND THEN IT FUCKING WAS. and the little speech at the end about fate is really sweet i think, perfectly in line with deltarunes themes so far. this is really really good

(+3)

Damn, this is amazing! Holding off from playing for a bit since there is a RetroAchievements page actively in heavy development as I write this, but from what I've seen and played, you did an incredible job with this!

(+2)

If anyone needs memory offsets for useful variables for tracking achievements etc, tell them to get in touch! Although maybe some of the fun is in finding it out manually..?

(+1)

btw when you freeze an enemy and leave the room they despawn and also the collision seriously needs improvement

(+1)

amazing, just got glitched bcuz i couldnt kill susie

(+1)

i think i softlocked myself

(1 edit) (+5)

hit the frozen enemy with the sword, it got them unstuck for me

ok thanks!

wouldn't let me ineract with anything 

(+2)

Game broke at the end

*spoiler* that is the end

(+3)

Can confirm that it works on FCEUltra on my ps2. Great work on this by the way!

(+1)

Great fangame, I didn't have many issues.

I would like if the screen transitions could be improved though. I'd also like if that scene with Tenna could be added back. The music shits itself when played on the 3DS Virtual Console.

Yeah, I have the same problem with the music sounding off, except in my case is in Twilightmenu++ on my DSi. Probably is some problems with the emulators not having the required mappers

theres a bug where you can push one of the frozen enemies into the wall and softlock yourself

(+1)

if you hit them with the sword they'll get teleported behind you

(+1)

Excellent work! Thank you so much!

Does anyone know if it works on a DSI With an emulator?

(+1)

It does via Twilightmenu++ except there's some errors with the music but overall it works fine

(+2)

Can confirm this game works well on NostagiaNES on Android.

Well done, excellent demake! The changes caught me by surprise, it was a lot of fun

(+2)

The hitreg is super jank, the sword just passes through enemies from certain angles and killing HERO_AXE is a massive pain. But the new boss fight was sick and I love the conversion otherwise

(+1)
i dont know what happened
(+3)

Assembly?

(+2)

Mostly C with the CC65 compiler, and a little assembly to fill some gaps!

(+2)

mind blown

(1 edit) (+2)

honestly really cool, along with the changes being unique
3 months well spent imo

(+4)

massive fan of this, loved the alterations. does the new guy have a name

(+3)

I do have a name for him, but I'm more interested in seeing what everyone else comes up with!

(1 edit) (+2)

i just called him "Eyeballs", but I thought of "Orach" (like Oracle + Archo/Roach from Underchef/Deltacook) during the fight

what is his name :slugclose:

(+2)

his name is crumbs

probably call him "bits and pieces"

seems to have some similarities with mad dummy 

(+2)

very impressed, but the ice mage gets a little janky

also i'm pretty sure an enemy clipped me into a room that doesn't exist and my game crashed.

(+4)

I’m impressed! Would love a technical video on all this! ^^

(+2)

Thank you! I am actually planning on doing that at some stage, so I'll link it on this page when it's done!

Viewing most recent comments 41 to 63 of 63 · Previous page · First page